Three levels. Two systems. One clear path.
Structured bridge lessons from Beginner to Advanced, in ACOL or Strong No‑Trump and 5‑card majors. Beginner and Improver build on each other; Advanced is a library.
Choose your system first.
Every course is taught fully in both systems, written for each one rather than translated. Beginner and Improver build in order, topic by topic, and each topic has lessons and a short test, and most have practice hands to match. Advanced works differently: it’s a library of standalone topics grouped by theme, for when you know what you want to sharpen.
ACOL
The system most clubs in Ireland and the UK play.
Weak no‑trump (12–14 points) and four-card majors.
ACOL Bidding Cheat Sheet (free handout)
Strong No‑Trump and 5‑card majors
The system used in most online bridge and much of the world. Similar to Standard American.
Strong no‑trump (15–17 points) and five-card majors.
Five-Card Majors Bidding Cheat Sheet (free handout)
New to bridge? Choose the one played where you’ll play; the lessons explain the rest. You can switch any time in Settings, and your progress in each system is kept separately.
Before you start, read three free handouts: Bridge Basics, Counting Your Hand and Which System?
Still deciding? The FAQ answers which system to choose, what’s free and how long bridge takes to learn.
Always free: all of Bridge Basics and the first lesson of every topic, in both systems, plus today’s Daily Deal.
Beginner: from zero to the table.
Both systems
Starts with a shuffled pack and a kitchen table: what a trick is, how the auction works, and why bridge is a conversation between partners. By the end you’re bidding and playing full deals.
- Foundations
- Bridge Basics, from your first trick to your first auction
- Bidding
- e.g. Hand Evaluation, 1NT Openings, Stayman, Slam Bidding
- Declarer play
- e.g. Planning the Play
- Defence and scoring
- the essentials to hold your own at the table
Includes: lessons and tests · practice hands · quiz · Daily Deal weeks
Improver: sharper judgement.
Both systems
For players who know the basics and want to make better decisions: judging your hand, competing for the contract, stronger declarer play and more disciplined defence. The things that make the difference on club night.
- Bidding
- e.g. Vulnerability, Competing for the Contract, Pre-emptive Openings
- Declarer play
- e.g. Hold-ups and the Danger Hand, Finesses and the Cross-ruff
- Defence
- e.g. The Opening Lead, Defensive Signals
Includes: lessons and tests · practice hands · quiz · Daily Deal weeks
Advanced: pick your battles.
Standalone topics · Both systems
Not a ladder, a library. Topics grouped by theme: competitive judgement, constructive gadgets, slam machinery, system conventions, card reading and counting, endgames, deception, advanced defence, and duplicate and scoring. Start anywhere; nothing is locked behind anything else.
- Competitive Judgement
- e.g. Two-suited Overcalls
- Constructive Gadgets
- e.g. Jacoby 2NT
- Slam Machinery
- e.g. Roman Key Card Blackwood (1430)
- System Conventions
- e.g. Four-Suit Transfers
- Card Reading & Counting
- e.g. Counting the Hand
- Endgames
- e.g. Elimination & Endplay
- Advanced Defence & Carding
- e.g. Counting the Hand as a Defender
- Deception & Falsecards
- e.g. Deception at the Table
- Duplicate & Scoring
- e.g. Playing Pairs
Includes: lessons · practice hands · Your Call · Daily Deal weeks
Prefer something on paper?
Printable handouts to keep beside you at the table. Ten are free for everyone.
In every course
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Quiz and Your Call
Beginner and Improver have a quiz: 250+ questions matched to your bidding system, with a clear explanation for every answer. Quiz yourself by topic or across everything you’ve studied, and refresher mode brings back the questions you found hardest. In Advanced, Your Call takes its place: tougher problems where you make the decision, then see why.
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Daily Deal
One short deal a day, with a new theme each week. About two minutes, and it builds a streak if you keep it up.
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Glossary
Every bridge term explained in plain language. Save any term, or any lesson, to come back to later.
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Find a topic
Search everything by situation: transfers, doubles, leads, whatever your last game of bridge threw at you.
Start at your beginning.
Start for free, whichever system you choose.